Dwarf Cannons are one of their most potent war machines, able to shatter the most heavily armoured foe, pour shots into massed enemy formations, level cities or fortifications and topple the larges...
Dwarf Kings are warriors with vast experience in battle who have been tutored in the art of war by the elders of their clans. When battle is joined, they seek out the enemy’s most powerful combatan...
Dwarfs who have suffered what they perceive to be a serious loss of honour might take the solemn and binding vows of the Slayer Cult, forsaking their home and kin in self-imposed exile. Taking only...
Imperial Agents form the front lines of Humanity’s struggle for survival against corruption—be it far away at the fringes of the Imperium's clawing influence or right in the midst of its choked and...
Imperial Agents and Inquisitors of the Ordo Xenos concern themselves with the threat of the alien. Lord Inquisitor Kyria Draxus is among the most single-minded Ordo Xenos Inquisitors operating in t...
Watch Captain Artemis leads a company of Deathwatch out of Talasa Prime. Renowned for his honed combat instincts, he fights from the fore wielding his thrumming power blade and the artificer combi‑...
Ministorum Priests harness the faith of Imperial warriors in battle. While they will often join Wars of Faith, it is not unheard of for a Ministorum Priest to lead one. In Humanity’s endless war fo...
Genestealer Cults erupt from the shadows in a tide of mutated acolytes, turncoat soldiery and predatory xenos monsters. They employ ambush and subterfuge to outmanoeuvre their enemies, turning indu...
The world of Bheta-Decima is a ruined corpse, a toxic and crumbling nightmare. Even in this desolation, a Genestealer-infected regiment of Brood Brothers musters for global insurrection. All their ...
The Kings of War Giant is a huge humanoid, a veritable mountain of bone, sinew, and flesh with a massive appetite. The brain of a giant is way too small to properly control the creature’s huge body...
The Salamanders are cursed with the chill of Winter. Only the power of Kthorlaq and their mastery of flame keeps them alive. Salamanders’ blood burns with great heat, manifesting in billowing vapou...
Short in stature but as unyielding as the mountains themselves, the Dwarfs are a proud and noble people who attach a great deal of importance to heritage and custom. It is a naïve opponent indeed w...
More than a century after their revolt and escape from the Abyssal Dwarfs, the Ratkin have become a menace that has plagued many of the civilised lands. Tales of savage beasts, arcane magics and bi...
More than a century after their revolt and escape from the Abyssal Dwarfs, the Ratkin have become a menace that has plagued many of the civilised lands. Tales of savage beasts, arcane magics and bi...
Warbands of the Chaos Space Marines are more often than not motley assortments of Heretic Astartes, grisly mutants, their cultist thralls. The pitiless masters callously spend the lives of the mort...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '