Empire Knights are magnificent figures, clad in gleaming suits of heavy plate armour and armed with weapons of the finest quality. As they thunder onwards, they are an avalanche of steel and muscle...
The cannons of the Imperial Gunnery School are the terror of the Empire’s foes. Their thunderous fire sends iron balls hammering into the ranks of enemy warriors, each impact ploughing bloody furro...
Free Company Militia are regiments recruited – or coerced – to fight for their lords. Some will be grim mercenaries, used to living by the strength of their sword arm, while others will be mere pea...
Every province and city-state in the Empire trains its State Troop regiments to fight together – swordsmen fight shoulder to shoulder with spearmen, as handgunners and crossbowmen fell their foes f...
Orc Shamans wield great magical power not just from the Winds of Magic but also from the power of belief generated by other Orcs. As a result, they do whatever they can to increase the fervour of t...
Questing Knights are noble warriors of Bretonnia who have taken up the quest to find the legendary Grail and win the Lady's divine blessing. Driven by visions to travel far and wide, forsaking all ...
The Warriors of Chaos are merciless killers possessing brute strength and skill in fearsome measure. These indomitable killers have been charged by their dark masters to lay waste to the Old World....
The Chaos Warriors who torment the Old World are no longer truly human. Rather, they are living weapons of the Ruinous Powers, honed to perfection upon the anvil of hardship and tempered in the fir...
Champions of Chaos are powerful warriors who have walked a long road of bloodshed and accursed ambition, combining the strength of a Troll with the speed of a striking snake. Each Champion’s abilit...
Chaos Sorcerers wield the wild energies of Chaos itself, reshaping reality to serve the whims of their dark masters. Where others glean their arcane skill through diligent study, a Chaos Sorcerer’s...
he Sabre is a light, fast-moving tank that mounts devastating weaponry for its size, developed by the Legiones Astartes to deploy heavy firepower at speed. The bulk of its chassis is occupied by a ...
Termite Assault Drills are deployed against the most stubborn and intractable positions. These subterranean transports use a potent rock drill to pass swiftly below a planetary surface, employing a...
The Empire is dotted with the estates of the wealthy, surrounded by sturdy walls to protect their valuables. These structures often become the focal point of conflicts, with both sides attempting t...
Sigmarite chapels can be found in nearly every settlement in the Empire of Man, often well-appointed by donations or wealthy donors. They're immediately recognisable from the twin-tailed comets tha...
Watchtowers are erected along roads and rivers, on the borders between provinces, and on the outskirts of towns and forests. They exist for many reasons – some may be simple towers to observe, buil...
A Middle-earth™ Adventure GameHunt for the Arkenstone is a cooperative board game based on famous scenes from The Hobbit: The Battle of the Five Armies™.Players each take on the role of one of Thor...
Dwarf Miners often join their brethren when they march to war. As a point of pride, they wield the same heavy, two-handed mining picks and mattocks they use to carve out tunnels, rather than the ax...
Gyrocopters are flying machines whose rotor blades are propelled by an ingenious lightweight steam engine. Having proven their effectiveness across many battlefields of the Old World, even smaller ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '