Straight from the festering fens to the north of the Gnarlwood, the Rotmire Creed head to In the terrible and voracious depths of the Gnarlwood, warbands battle over ancient Realmshaper Engines – s...
The Arks of Omen have sown terror and death from one side of the galaxy to the other. Despite the efforts of those who opposed them, their masters have gathered enough arcane artefacts for Vashtorr...
The Ossiarch Bonereapers are one of the Great Necromancer Nagash’s greatest achievements – an elite army of soldiers, crafted from the bones and souls of the dead. These terrible constructs are eff...
At the end of a long and bloody road, the armies of the Farsight Enclaves stand poised to secure final victory over the Ork hordes. As Commander Farsight's audacious attack reaches a critical stage...
Lords of Hubris are utterly enamoured with their own magnificence, strutting peacocks who swagger into battle, loudly demanding that the enemy’s finest face them in single combat. Those foolish eno...
The daemonic servants of Khorne spill from the madness of the warp to corrupt and slaughter, seeking worthy prey on which to slake their endless rage. The confines of a voidborne vessel or ancient ...
Vashtorr the Arkifane, daemon demigod of the soul forges, has fixed his gaze upon the Rock. Somewhere deep within the spacefaring battle station and fortress-monastery of the Dark Angels lies a pri...
Regiments of Renown are storied mercenaries who wander the Mortal Realms, offering their services to whichever armies will help them achieve their own ambitions. Led by warriors famous and infamous...
Regiments of Renown are storied mercenaries who wander the Mortal Realms, offering their services to whichever armies will help them achieve their own ambitions. Led by warriors famous and infamous...
Regiments of Renown are storied mercenaries who wander the Mortal Realms, offering their services to whichever armies will help them achieve their own ambitions. Led by warriors famous and infamous...
Codewrights know every artycle, every amendment, and every footnote of the Kharadron Code by heart, and have a canny eye for profitable legal improvisation. These skyfaring lawyers are valued by cr...
The Kharadron Overlords are peerless traders and dauntless explorers, sailing through the skies on marvels of technology, armed with powerful weapons unlike anything else found in the Mortal Realms...
The Kharadron Overlords rule the skies, masters of a trading empire built by grand fleets of cloud-faring vessels. Crewed by ambitious duardin who value profit above all, these wonders of artifice ...
After thousands of years in the warp, the space hulk Gallowdark has emerged into realspace. This colossal, moon-sized derelict holds enormous wealth for those courageous enough to explore it – and ...
In the hellish close confines of the space hulk Gallowdark, elite kill teams stalk each other through haunted corridors. Millenia ago, an Imperial Inquisitor and a regiment of loyal Cadian Kasrkin ...
Kroot Farstalkers are experienced explorers and savvy mercenaries, roaming the galaxy in search of exotic prey and plunder. Farstalker Kinbands act as scouts for wandering Kroot Warsphere ships, se...
On the outskirts of the Gnarlwood, frenzied warriors battle across the region known as the Bloodmad Ravage – a wasteland so polluted by slaughter that its very soil has turned into a bloody mulch. ...
As the massive space hulks known as the Arks of Omen spread the flames of Abaddon’s war across the galaxy, a powerful agent of the Inquisition ignites an ancient archeotech beacon – praying that it...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '