Scions of their Primarch Angron, Daemon Prince of Khorne, the World Eaters were amongst the most feared of the Space Marines Legions to turn traitor during the brutal civil war known as the Horus H...
The Thousand Sons are a Legion of trapped souls and mad sorcerers, advancing into battle with gouts of kaleidoscopic warpflame and bolts of raw psychic might. These accursed arcanists board space h...
The Adepta Sororitas is the Chamber Militant, or armed fighting force, of the Adeptus Ministorum. Often known colloquially as the 'Sisters of Battle', their Orders were founded to defend the faithf...
The T’au are a dynamic species of technologically advanced aliens whose empire is spreading rapidly across the stars. Aboard sleek ships piloted by their void-dwelling Air Caste, the T’au explore t...
The Aeldari were once the rulers of the galaxy, and now wander the galaxy aboard nomadic craftworlds and Corsair fleets. The warriors of this ancient species fight with superlative skill, boarding ...
Orks love a good krumpin’, and romp across the stars in hurtling roks to find a proper fight. Given the quality of Ork navigation and engineering, it's not uncommon for these belligerent greenskins...
Vashtorr the Arkifane, lord of all soul forges, leads a horde of bloodthirsty Cultists, warpforged Chaos Space Marines, and arcane Daemon Engines in a grand assault against the Rock – the voidborne...
Imperial Navy Breachers are the elite fighting troops of the Imperium's many naval assets, from orbital stations to mighty battleships – aggressive blunt instruments instructed extensively in close...
Chaos Warriors are the bane of the Mortal Realms, clad in hellforged iron and swollen with dark blessings. Entire legions of these armoured killers march to battle in search of divine favour, sworn...
Fanatical devotees of Khorne’s creed, the World Eaters Traitor Legion is formed of unnumbered warbands who slaughter their way across the galaxy in the Blood God’s name. They have taken countless s...
The Balefleets of Abaddon the Despoiler surge across the galaxy, and woebetide any who attempt to seize or destroy the Arks of Omen that serve as their flagships.These massive contingents of Chaos ...
Khorne Berzerkers relish their role as the Blood God’s sacred destroyers, and their fanaticism is feared throughout the galaxy. The warp-fuelled rage of these superlative warriors drives them into ...
The Great Rift has torn the Emperor's realm in two. Ancient alien empires rise from the ashes of prehistory to claw at the dying stars. Predatory nightmares boil from the outer darkness, while ever...
Ordnance Teams crew some of the largest human-portable weapons fielded by the Astra Militarum. From bombast field guns that lob heavy shells over buildings and intervening squads, to the barrage of...
Arcadian Leontus is the Lord Commander Solar of the Astra Militarum, wielding vast armies against apocalyptic invasions, sector-wide insurgencies, and even distant campaigns beyond the Segmentum So...
The Adeptus Mechanicus are charged with protecting the sanctity of knowledge, particularly that of ancient technology pre-dating the founding of the Imperium. There are those, however, who seek to ...
The Adeptus Custodes are charged with nothing less than protecting the Emperor of Mankind from any and all dangers. Though the scope of their mission has expanded under the rule of the reborn Prima...
The Abbess Sanctorum of the Adepta Sororitas, Morvenn Vahl, sits on the Senatorum Imperialis as a High Lord – one of the 12 most powerful individuals in the entire Imperium. When she marches to war...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '