Equipped with a wide variety of close combat and ranged weapons, the Grey Knight Terminators are teleported into the thick of battle, where they can exterminate their foes quickly and efficiently.
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Spiritseer Kygharil guides their small band of determined Aeldari through the Webway to defend their craftworld's hidden gateways and ancient, precious ruins. Lightning-fast Dire Avengers make up t...
This multipart plastic kit allows you to build 23 Gellerpox Infected, a warp-plagued horde of disgusting daemons and mutated mortals. These miniatures can be used as Gellerpox Infected operatives i...
The Astra Militarum are the backbone of the Imperium's largest armies. They are the men and women who hold the line, a bulwark standing between Humanity and a nightmarish galaxy of horrors. Amongst...
he set makes three Cadian Heavy Weapons Teams, each consisting of a gunner and a loader. Included are the options to equip these teams with any of the following weapons: lascannon, heavy bolter, mi...
The White Lions of Chrace have served the Phoenix Kings since the time of Caledor the First. A warrior can only join the ranks of the White Lions after displaying considerable valour and skill u...
The most aggressive High Elf Lords will ride a Dragon into battle, where few can withstand their onslaught. These mighty and noble creatures hail from Ulthuan, and can be found slumbering in col...
“Only in Death Does Duty End”The claiming of war trophies by victorious forces has been commonplace for millennia. While in centuries past, these souvenirs may have taken the form of flags, art, we...
Orc Shamans wield great magical power not just from the Winds of Magic but also from the power of belief generated by other Orcs. As a result, they do whatever they can to increase the fervour of t...
The Ordo Malleus focus on the threat posed by the infernal denizens of the warp. Whether it be hunting down the cults that worship the Dark Gods of Chaos, seizing daemonic grimoires and relics, or ...
The Ordo Hereticus are hunters of witches and purgators of all manner of heretical cults, and the Ordo's Inquisitors take to the battlefield with every weapon at their disposal. Often their number ...
Navigators are haughty nobles whose value to the Imperium is enormous, and as such, they rarely take to the battlefield – typically, it is only to complete some vital mission for their voidship’s m...
Imperial Agents emerge from the shadows when heresy threatens to destabilise worlds, cultists seek to summon daemonic abominations, and xenos corruption endangers Humanity's realm. Some are Inquisi...
Mighty armies mustered from the Dwarfen Mountain Holds can both blast the foe at range, and crush them up close. They march under the powerful thrum of Gyrocopter blades, to the beat of percussive ...
Dwarf Lords are warriors with vast experience of battle who have been tutored in the art of war by the elders of their clans. When the time comes for them to lead, they will have learnt more than m...
Dwarf Lords are warriors with vast experience of battle who have been tutored in the art of war by the elders of their clans. When the time comes for them to lead, they will have learnt more than m...
Dwarf Runesmiths work literal magic with their hammercraft, binding the Winds of Magic into mighty runes of power and earthing enemy spells before they can harm their Dwarfen kin. When these indivi...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '