The Ordo Malleus focus on the threat posed by the infernal denizens of the warp. Whether it be hunting down the cults that worship the Dark Gods of Chaos, seizing daemonic grimoires and relics, or ...
The Ordo Hereticus are hunters of witches and purgators of all manner of heretical cults, and the Ordo's Inquisitors take to the battlefield with every weapon at their disposal. Often their number ...
Navigators are haughty nobles whose value to the Imperium is enormous, and as such, they rarely take to the battlefield – typically, it is only to complete some vital mission for their voidship’s m...
Callidus Assassins use the shapeshifting drug polymorphine to get close to their target, sabotaging systems and seeding misinformation before closing on their victim with blasts of their mind‑destr...
Imperial Agents emerge from the shadows when heresy threatens to destabilise worlds, cultists seek to summon daemonic abominations, and xenos corruption endangers Humanity's realm. Some are Inquisi...
Mighty armies mustered from the Dwarfen Mountain Holds can both blast the foe at range, and crush them up close. They march under the powerful thrum of Gyrocopter blades, to the beat of percussive ...
Dwarf Lords are warriors with vast experience of battle who have been tutored in the art of war by the elders of their clans. When the time comes for them to lead, they will have learnt more than m...
Dwarf Lords are warriors with vast experience of battle who have been tutored in the art of war by the elders of their clans. When the time comes for them to lead, they will have learnt more than m...
Dwarf Runesmiths work literal magic with their hammercraft, binding the Winds of Magic into mighty runes of power and earthing enemy spells before they can harm their Dwarfen kin. When these indivi...
Ministorum Priests fill the role of stoking the faith of warriors in battle. They often join Wars of Faith – though it is not unheard of for a Ministorum Priest to lead one. Filled with a fearsome ...
Big Meks are the most ingenious inventors of Ork-kind, who build all sorts of powerful weapons and bizarre devices. They readily bring their favourite contraptions into battle to test them out, eve...
The Chaos Space Marines have been fighting a war of vengeance for ten thousand years, sallying forth from the Eye of Terror to wreak havoc on the Imperium that spurned them. This nightmare realm of...
Small enough to fit into all sorts of tight nooks and crannies, the S Base brush is perfect for getting Citadel Base paints onto areas surrounded by colours you want to keep just as they are. As a ...
The Gothic Mausoleum is made from 3mm MDF and 1mm Greyboard. It is easy to put together and looks great on the tabletop. Great scenery to use with 40K and other 28-35mm wargames. Model supplied unp...
This set contains one small Machiya Shopfront, a great kit if you want to add some different commercial buildings to your built up residential area.The small Minka is made from 3mm MDF and 1mm Grey...
There's only one thing keeping us in and them out, and that's these here walls! Yeah sure, half of them are gates, and most of those are rusted open, but it's all about psychology.The Castle Town W...
The Forsaken Prison is a massive kit containing multiple buildings which can all be interlinked using the included bridges and walkways.As with all of our Savage Domain kits, the Forsaken Prison is...
The Ruined Inspection & Clearance, let this be a lesson in maintaining equipment! It has been left in a state of disrepair, perfect for hiding in cover, but be sure to watch your back with thos...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '