Set:
The Brothers' War
Type:
Enchantment
Rarity:
Rare
Cost:
{1}{R}{R}
If a red or artifact source you control would deal damage to an opponent or a permanent an opponent controls, it d...
Set:
The Brothers' War
Type:
Land
Rarity:
Rare
As Fortified Beachhead enters the battlefield, you may reveal a Soldier card from your hand. Fortified Beachhead enters the battlefield tap...
Set:
The Brothers' War Retro Artifacts
Type:
Artifact Creature — Golem
Rarity:
Rare
Cost:
{4}
Nonartifact spells cost {1} more to cast.
“Progress update: the problem of the slagheap bl...
Set:
The Brothers' War Retro Artifacts
Type:
Artifact
Rarity:
Mythic
Cost:
{4}
Whenever you cast a spell, you gain 1 life for each spell you've cast this turn. Pay 50 life: Aetherflux...
Set:
The Brothers' War
Type:
Artifact Creature — Phyrexian Dragon
Rarity:
Rare
Cost:
{3}
Double strike When Phyrexian Dragon Engine enters the battlefield from your graveyard, you may...
Set:
The Brothers' War
Type:
Sorcery
Rarity:
Rare
Cost:
{X}{W}{W}{W}
Look at the top seven cards of your library. Put up to X artifact and/or creature cards with mana value 3 or less f...
Set:
The Brothers' War
Type:
Land
Rarity:
Rare
{T}: Add {C}. {T}: Add {R} or {W}. Battlefield Forge deals 1 damage to you.
“As Terisiare's mines ran dry, scrap metal became increasingly...
Set:
The Brothers' War
Type:
Legendary Artifact
Rarity:
Mythic
Cost:
{3}
{2}{W}{W}, {T}, Exile Urza's Sylex: Each player chooses six lands they control. Destroy all other permanents. A...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '