Lady Malys is more than a match for most galactic war leaders, with a talent for weaving complex strategic webs around her foes. Whatever schemes her enemies may have, Malys has already foreseen an...
The Drukhari are a decadent xenos species of tormentors and raiders. Once part of a galaxy-spanning empire, the Drukhari now indulge in every macabre passion their supreme intelligence can conceive...
Drukhari who cannot fight and win will soon fall prey to those who can. Masters of misdirection and manipulation, the Kabal of the Poisoned Tongue – led by Aurelia Malys – specialise in outmano...
The Haemonculus Covens of the Drukhari are known for being sadistic, twisted flesh crafters. Their ranks are filled with mutated Wracks, supported by hulking Talos and Cronos pain engines – torture...
The Death Korps of Krieg will stop at nothing to prove their loyalty to the Imperium, casting aside their lives in brutal wars of attrition. They rely on the weight of numbers, an unflinching persp...
The sinister Drukhari go to war with a wide variety of soldiers in their forces – from stim-addicted melee specialists, speed-obsessed Hellions and Venom crews, to flying Scourges and elite Incubi....
RAVEN IN A TRIAL BY (LITERAL) FIRE! Raven’s got a problem: the only way she can save the entire Earth from becoming a playground for her demonic brothers is to win the Azarath Trials by Fire. Her h...
The mask comes off! When Speed Racer crosses paths with the mysterious Racer X, sparks fly on and off the streets in a high-octane showdown that pits brother against brother…even if neither of them...
Nearly 100 years after Earth fell to cosmic parasites, seemingly only the Savager - Riley Phillips, a former secret service agent fused with a deadly alien - remains. Alone and driven by vengeance,...
THE GREEN KNIGHT VS. THE DARK KNIGHT! Poison Ivy travels back to Gotham City in search of aid, only to be confronted by Batman. Turns out he’s not too pleased about Ivy’s whole I wound up taking ov...
Everything is spiraling out of control! Panic takes over Cravenwood and the gang get trapped in the school with no signal. RJ uncovers truths that turn friends into suspects, while monsters grow bo...
IT'S ALL BEEN LEADING TO THIS! A special oversize prologue to DC’s biggest event of the year. Everything since DC All In Special #1 has been building to this moment! Time Trapper is on the run from...
IT'S ALL BEEN LEADING TO THIS! A special oversize prologue to DC’s biggest event of the year. Everything since DC All In Special #1 has been building to this moment! Time Trapper is on the run from...
The law is hot on the heels of the Gunslinger Spawn. The authorities are still looking for him and Linda. Now he has a choice to make: abandon her and make his escape, or stay and risk losing his f...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '